Also known as Matchmovers or 3D Trackers, Match Move Artists translate and imitate the camera movements contained in live action shots and, using the appropriate software, match those movements in 3D.
As this involves working on previously shot live action footage, the role more often exists on special effects work, within facility houses or on projects that combine live action and computer graphics. This job can involve long and anti-social hours.
What is the job?
Match Move Artists position tracking points on live action shots and, using those tracking points, they work out the co-ordinates in the relevant 3D programme. The information they provide enables the CG geometry to fit accurately and convincingly into the live action plates when the various elements are composited.
It is vital that Match Move Artists use a high degree of accuracy; without accurate match moving, the later stages of production will not work. Depending on the production, it is likely that Match Move Artists will be working on Maya, Shake or one of several 3D tracking programmes including 3D Equalizer, Maya Live or Boujou.
They will need to train or re-train as software develops.
Typical career routes
This can be an entry level job, particularly suitable for new entrants with a technical bias. Match Move Artist is one of the junior positions in the CG Department and they can expect to spend between 12 and 24 months in the role before progressing to Junior TD (Technical Director).
The work is more technical than creative but, depending on individual talent, skills and interests the role can lead in various directions including Layout, Modelling, Texture, Rigging or Effects.
It is worth noting that, although Match Moving is often an entry level role in the UK, in many American studios it can be regarded as a career.
Essential knowledge and skills
This role can offer a good opportunity to gain professional experience and learn more about using the software within a production environment. In most cases, the following will need to be demonstrated within a portfolio or showreel submitted for a Match Move Artist position:
- evidence of experience on relevant software;
- evidence of interest in Computer Graphics and/or Computer Animation;
Key Skills include:
- ability to be accurate, thorough, methodical and pay attention to detail;
- understanding of maths and physics;
- ability to communicate with colleagues and work as part of a team;
- ability to take direction and willingness to address comments and make changes;
- ability to deliver on schedule, working under pressure if required;
- respect for the procedures and requirements of a particular studio, production or pipeline;
- enthusiasm to learn and develop professionally;
- knowledge of the requirements of the relevant Health and Safety legislation and procedures
Training and qualifications
Match Mover Artists are likely to have gained a degree in a 3D discipline, such as Computer Graphics or Computer Animation.
Depending on their ultimate objectives, the specific degree may not be relevant at entry level but could affect the direction they take at a later stage.
It is possible that a period of professional production experience, for instance as a runner, may replace an academic qualification providing that a portfolio or showreel can demonstrate the necessary talent and skills.
At entry level, personal work showing talent and commitment may be considered as an alternative to either a degree or previous production experience. Training in at least one of the relevant software packages currently in use by the industry is desirable, and familiarity with other programmes will be an advantage.
However, it is unlikely that knowledge of a specific programme will affect employment if the applicant has made a good overall impression.