Technical Director (TD)

A Technical Director (TD) provides critical support to a show's artists and department heads. A Technical Director will design, develop, and implement new tools and processes for a particular show or department. As needed, a Technical Director may be asked to do shot work.

Essential duties and responsibilities:
  • Provides technical support for aiding artists with the completion of computer graphics shots.
  • Assists artists with troubleshooting and debugging of production issues.
  • Support and develop tools and procedures, which maintain and enhance the production pipeline.
  • Create documentation.
  • Ensure software development follows studio policies and guidelines.
  • Assist in training and mentoring of other TDs as required and appropriate.
  • Assist in envisioning studio goals. Can work on goals with supervision.
  • Works with multiple departments and across multiple areas of Technical Direction.
  • Develops and implements new computer graphic techniques.
  • Provide support and development of tools and procedures to extend and enhance the pipeline.
  • Assist animators and artists with troubleshooting of shots. Issues may include problems with fur, clothing, particle effects, animation, and rendering.
  • Support and work with multiple departments, including Modeling, Animation, Lighting, FX, and Research and Development.
  • Work closely with other Technical Directors, Production Supervisors, VFX Supervisors, and Production Engineering to maintain and further the production pipeline.
  • Assist in training and mentoring of other Entry Level and Associate Technical Directors.

Expectations:
  • Ability to take direction and work in a team environment.
  • Ability to pay close attention to detail; oftentimes on repetitive tasks.
  • “Customer first” mentality and willingness to provide direct support to individuals.
  • Excellent verbal and written communication skills.
  • Experience with the Unix environment.
  • Strong math and programming skills.
  • Must have a positive attitude.
  • Ability to support (non-technical) artists teaching or tutoring experience, project roles that interface between developers and clients.
  • Excellent problem-solving skills involvement in small teams tackling big multi-discipline projects.
  • Sound computer science knowledge object oriented programming (OOP), design patterns, projects implementing large systems, C++, Python.
  • experience with computer graphics 3rd party packages like Maya, Max, Lightwave, coursework or other studies in computer graphics, 3D game development.